Showing posts with label RGB. Show all posts
Showing posts with label RGB. Show all posts

Thursday, December 8, 2011

RGB Version 2

I just finished up a significant new version of my RGB game prototype. (You can read about the original version here.) This new version revamps a couple of puzzles based on playtesting feedback, and also adds an entirely new 4th puzzle. Check it out!

Download for PC and Mac.

Monday, August 8, 2011

RGB

I spent my free time during the past week or so working on an experimental prototype for a new gameplay mechanic.

RGB is an experimental prototype of a 1st-person puzzle game. The core game mechanic is based on the idea that "if you can't see it, it doesn't exist", such that if your line of sight to an object is obscured, then the obscured object will no longer exist. There's also the added twist whereby many objects only exist in one or two color dimensions, and those objects will only obscure other objects of the same color. For example, a red object will only obscure other red objects, while a yellow object (a mix between red and green) will obscure red, green, and yellow objects.

Puzzles consist of finding proper vantage points, pressing buttons to change the colors of objects, and moving blocks around. The puzzles are physics-driven, but physics is only a supporting element to the real challenge of mixing colors.

You can download PC and Mac versions of the prototype.