Today I wrote a texture-packing tool for my game engine. It takes a lot of small image files and "packs" them into one really big image file.
Just for kicks I ran it on every single .png file in Tanky-Tank. This image is the result:
This image has been shrunk down, even after you click on it to see the larger version. The actual size is 4096x2655.
Showing posts with label Tanky-Tank. Show all posts
Showing posts with label Tanky-Tank. Show all posts
Friday, December 30, 2011
Saturday, July 17, 2010
Tanky-Tank 0.10.6
At long last, a new version of Tanky-Tank has been released! Here are the changes:
- Halftrack has been reverted to the old minelaying version.
- Hopefully fixed crash bug on startup.
- Hopefully fixed crash bug when the terrain shadow texture fills up.
- Upgraded to .Net 4.0.
- Misc performance improvements.
Download it now!
Saturday, August 22, 2009
Tanky-Tank 0.10.5
A new version of Tanky-Tank has been released!
Latest changes:
- Powerup tracking indicators along the top of the screen show how much time until a powerup expires.
- Little +1 text indicators appear whenever you gain or lose points.
- In games with a time limit, the time remaining is now shown above the player's points in the lower-right corner.
- The location of the Juggernaut is now always shown on the minimap.
- Improved spawning logic that should make disasterous spawns less likely.
- Removed minelayer from Halftrack and replaced it with a rocket booster.
- Laser Tank's cursor-seeking missiles have been replaced with heat-seeking sidewinders.
- Significantly reduced the physics of the Siege Tank's siege cannon.
- Improved powerup graphics.
- Improved armor powerup effect.
- Improved tank death sound effects.
- Higher-resolution program icon.
- A.I. should now realize when it gets stuck and try to unstick itself.
- Music and voice for Mac & Linux versions.
- Fixed the "warp speed" siege tank bug.
- Fixed bug where Tanky-Tank would crash when run on a computer with no sound drivers.
- Fixed bug that made Tanky-Town map crash when played.
- On Mac, all Ctrl+____ hotkeys have been changed to Command+____ hotkeys.
- You can now use 1, 2, 3, 4, etc... hotkeys to select a team instead of using the dropdown box.
- Significantly reduced install times on some computers without the .Net Framework already installed.
- Some minor font and user interface graphics glitches have been fixed.
Download it now, or simply start Tanky-Tank and wait for the "new version" message to appear (Windows only).
Friday, July 3, 2009
Tanky-Tank 0.10.4 released!
A new version of my game Tanky-Tank has been released! This is mostly a lot of little fixes that added up make for a considerably improved experience.
Latest changes:
Latest changes:
- Added some weapon physics, such as recoil when firing a weapon and force exerted when struck by a weapon. For the most part these are minor and fairly unnoticable.
- Adjusted the way the camera tracks the player tank when Smooth Scrolling is enabled. It's now smoother and less jarring.
- A.I. players now use real names instead of just "Private 1".
- Host can now adjust the time it takes to respawn after being killed.
- In Juggernaut mode, the game starts with all players belonging to no team. The first player to kill any other player becomes the first juggernaut.
- In Capture The Flag, you can now rescue a flag while holding an enemy flag.
- In Capture The Flag, return locations are now shown on the minimap as red or blue circles.
- Fixed a bug in Juggernaut mode that caused the occasional crash.
- Some stability improvements to the network code.
- Added a button on the Internet screen that allows you to create your own lobby.
- The Lobby Launcher application has been updated to work on Mac and Linux.
- Tanky-Town map has been updated to play nice with the new A.I. pathfinding.
- Opposing Shores map has been updated to fix some issues where the A.I. got stuck and sometimes killed the framerate.
- You can now double-click to load/save a map, join a lobby, or join a game.
- Fixed a few other miscellaneous bugs.
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