Showing posts with label cmu-etc. Show all posts
Showing posts with label cmu-etc. Show all posts

Friday, April 30, 2010

The Iminintech Project

Well, The Iminintech Project is over. Creating it was one of the hardest things I've ever done. We made this 3-minute video to show what we did.

Wednesday, April 21, 2010

Video Walkthrough of The Iminintech Project

Some awesome guest posted a video walkthrough on YouTube of our installation for Spring Carnival. If you missed it then check it out!

Part 1:



Part 2:



Part 3:

Saturday, April 17, 2010

i3 is Live!

After a small delay getting everything done and working, we're finally open for guests! And we have a line! Gee, I hope it's worth it. ;-)

Monday, April 12, 2010

Build Out

It's only a few days until CMU's Spring Carnival, and we're hard at work building our installation for it!

Here's some photos showing our progress over the past days:









Getting close!

Tuesday, March 23, 2010

Drama Scene Shop - Hard At Work!


This past week, the i3 Project spent time in the scene shop, at CMU’s School of Drama. While there, we built the walls, floor, and other pieces for our installation.


Lifting

Team






Wednesday, March 3, 2010

Motion Floor!

Check out this video of our "motion floor" that we're building for our installation at Spring Carnival.

Friday, January 22, 2010

Getting started with i3

We're only a few weeks into the Spring 2010 semester, but we're already hard at work on our big ETC project, code-named i3. This is the first of 3 semester-long projects that I will be participating in as part of the ETC's curriculum.

For this project we'll be designing and building a 2-story walkthrough, storytelling experience for CMU's Spring Carnival. It will have several cool interactive technologies, including a multi-touch "surface floor" and a  motion floor.

We don't have much to show yet, but here's the video we submitted to the faculty when we pitched the project idea to them:



We also have a blog, which you can check out here.

Friday, November 27, 2009

Danger! High Voltage - Music Video

My team, The Warner Brothers, recently wrapped filming of our final video for the Visual Story class at the ETC.

I star as the lead actor. Co-starring is Michelle Cohen. It was conceived and directed by Charlie Kim, and it was filmed and special-effected by Mike Honeck. Special thanks to the S&S Candy & Cigar shop in Southside Pittsburgh.

Future Walt is super proud that this video has become kind of legendary within the ETC student body, though he's a bit chuckled that this, of all things, is what he gets recognized for.

Tuesday, November 24, 2009

Evil Technology Center

Evil Technology Center is my final project for the Building Virtual Worlds class. It is the first time in the history of the class that green screen video with a live actor was streamed into the game.

Our personal goal, besides creating something new, was to provide a fictional through-line for the show. As part of the story, the show's host Jesse Schell is captured by the "Evil Technology Center". An exchange student named Clifford (with the help of the audience and an "audience-controlled jetpack") flies to the top of their tower, defeats the head of the Evil Technology Center, and saves Jesse. A live video feed of Clifford is streamed into the game. Clifford reacts to the dynamic events as they happen and provides a running commentary. The gameplay is that of a simple vertical shooter.

I feel like I poured my heart and soul into this game, and I really hope that it gets selected for the BVW Show. Sad note from Future Walt: It did not. :-( Regardless, I'm super proud of it and of all the hard work done by the whole team.

Thursday, November 19, 2009

Sadness

For the Visual Story class at the ETC, my team, The Warner Brothers, made this super-sad film. I personally didn't have much to do with it because I was super busy at the time, but I'm really proud of my teammates for pulling it off. Future Walt says: This was one of only 3 videos from the whole semester that were chosen to be shown during the end-of-semester Building Virtual Worlds show.

Dan Driscoll wrote and stars, while Mike Honeck directed and gorgeously filmed it.

Sunday, November 1, 2009

Tanky-Tank Infomercial & Scribblenauts Commercial

As part of the Visual Story class at the ETC, pairs of teams collaborated to create video advertisements for video games.

First, one team did the pre-production for a game, including writing the script and creating the storyboards. Then that team would hand off the pre-production materials to another team that would actually film and edit the final video.

For the pre-production, my team chose to create an advertisement for my own game, Tanky-Tank. I wrote the script, and "Columbia Pictures" (another student team) filmed and edited. Mike Honeck stars.



From another team we received the script and storyboards for a commercial for the video game Scribblenauts. We filmed and edited the final video. That's me inside the ninja costume, and also that's my giant hand descending from the sky.

Tuesday, October 27, 2009

Sandcastle

Created for Round 4 (the "story round") of Building Virtual WorldsSandcastle is a virtual performance piece about a boy and a girl at a beach, each trying to build his and her own sandcastle, only to be thwarted again and again by a large wave. Each of the two performers are wearing head-mounted displays and are holding special devices that track the positions of their hands. Using the head-mounted displays and trackers, the actors' live performances are inserted into the virtual beach.

Sandcastle was very well-received by the class instructors, and was lauded for its simplicity, charm, great interactivity between the performers, and flawless network programming of two head-mounted displays.

Funny remembrance from Future Walt: About 10 minutes before we were to show the final presentation of Sandcastle, I decided that the story was way too long. So I got the team together and we cut out about half of the story. We rehearsed once and then performed it live to a great reception -- the shorter version was so much better. Thankfully none of the software needed to be modified because all the events were triggered either by the performers' actions or by special keys programmed into the game that I would press during the performance.

Wednesday, October 14, 2009

"Old School" Reenactment

Here's a video worth maybe a couple laughs. Especially if you want to see me in drag.

For the Visual Story class at the ETC, my team, The Warner Brothers, re-created a scene from the movie Old School. I co-star along with Dan Driscoll.

Tuesday, October 6, 2009

Flint Ball

Today I showed off Flint Ball, which is a small multiplayer game that my team made for Round 3 of Building Virtual Worlds.

Flint Ball is a game of stone-age soccer played by large audiences. Each member of the audience is given a remote control, and the audience is divided into two teams. Each team is further dived into two in-game "players". For each player the inputs of the remote controls are averaged to determine the direction in which the player should move. There is also a camera connected to the game, and if one of the teams jumps out of their seats then the ball will be kicked forward a short distance.

The audience playing the game seemed to have a great time -- there were many yells and shouts!

Tuesday, September 29, 2009

Wormhole Workout


I just finished showing off the game my team made for Round 2 of Building Virtual Worlds. The goal of the assignment was to make a game for a "naive guest", who would play the game without any introduction or instruction.

We decided to use a real bicycle as the player's control mechanism because almost everyone knows how to ride a bicycle. The player pedals the bike to control its speed and turns by using the handlebars. The player also wears a "head-mounted display", which allows him to look around in any direction by simply moving his head.

Our "naive guest" seemed to have a lot of fun, and the game was well-received by the whole class. People really liked both the bike integration and the visual aesthetics.

Future Walt reports that Wormhole Workout was chosen to be in the end-of-semester BVW Show. Hurrah!


Friday, September 18, 2009

Introducing: The Warner Brothers

First year students (like me) at the ETC are required to take a class called Visual Story, which is basically a film class for folks who aren't Film majors. Us students are assigned into teams by the instructors, and then we go off and make movies!

My team is I think really fantastic. Jan, Dan, Mike, and Charlie are really great to work with.

Here's a little introduction video we made. It's not gonna win any Oscars, but it was a blast to make!

Wednesday, September 16, 2009

Hopper's Escape

Yesterday we had our final presentation for the first team assignment ("Round 1") of the Building Virtual Worlds class. It was terrific fun, and I'm super proud of my whole team, Katherine, Craig, Andy, and myself, for pulling off what I think was a really ambitious idea, especially after a disappointing half-presentation.

The goal of the assignment was to tell a story about "one creature afraid of another". So we decided to make Hopper's Escape, a game about building bridges out of shadows (tracked by Playmotion technology) to help a toy kangaroo escape from a baby. It is a very short game in which the player stands in front of a projection screen and then uses her shadow  to guide a toy kangaroo who is trying to escape from a creepy baby. When the kangaroo encounters an obstacle such as a flowing stream, the game switches modes and the player uses her shadow to build a magical bridge over the obstacle.

I'm proud to say that the game was extremely well-received by the class instructors. One of our instructors, Jesse Schell, who is usually very reserved in his praise, exclaimed "Oh man, I'm in love!" In particular he lauded the use of dual game modes (guiding hopper and building bridges) that were "both novel and interesting."

Future Walt is proud to inform you that Hopper's Escape was shown to great applause in the end-of-semester BVW Show. It was one of the only two worlds from Round 1 that made it into the show.

Here's a video of the game from the show:

Tuesday, September 1, 2009

Exploding Demon Bunnies vs The Eyeball Monster

Over the past week or so I made a short little game for the Building Virtual Worlds class at the ETC. It was made for "Project 0", which is the very first assignment in which students prove that they have the skills needed to complete the class.

As a programmer, I made a game using pre-existing art and sound assets. I present to you, Exploding Demon Bunnies vs The Eyeball Monster.


It's basically a very short "Zelda-esque" boss fight. I consider the game a success because it proved my programming skills and is fun for a play-through or two.

You can download it from this page.