Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Thursday, June 21, 2012

WAY wins "Game of the Year" at Games For Change!

WAY has just won the award for "Game of the Year" at the Games For Change festival! We also won for "Most Innovative Game" and were nominated for "Best Gameplay". I'm incredibly proud of my whole team.


Source: http://www.gamesforchange.org/press_releases/games-for-change-awards-culminate-9th-annual-games-for-change-festival-in-nyc/

Monday, May 14, 2012

WAY is a double-nominee at Games For Change!

My game WAY is a double-nominee at the Games For Change festival. We're up for "Most Innovative Game" and "Best Gameplay". Oh, and apparently all nominees are also up for "Game of the Year".

I'm crossing my fingers! Future Walt is amazed that crossing his fingers actually worked and plans to do more finger-crossing in the future's future.


Source: http://www.gamesforchange.org/2012/05/2012-games-for-change-awards-nominees-announced/

Thursday, March 8, 2012

WAY wins "Best Student Game" at IGF!

Yesterday WAY won the award for "Best Student Game" at the Independent Games Festival! I'm pretty deliriously happy and oh so proud of my whole team.

The IGF is the largest and most competitive videogames festival in the world. We were selected as the top student game from 295 different entries by a distinguished panel of judges, both professional and academic. This is the first win for Carnegie Mellon University, and we're sure it won't be the last. :-)

We are all incredibly humbled and couldn't have made WAY without the support of our many friends, family, and teachers. Thank you so much!!


Friday, January 13, 2012

WAY nominated for "Best Student Game" and "Nuovo" at IGF

Hurrah, WAY has been nominated for both "Best Student Game" and the "Nuovo" award at the Independent Games Festival! Wish us luck!

Future Walt says: Thanks for all the luck, guys! It worked! We won!!

Source: http://igf.com/2012/01/2012_independent_games_festiva_3.html

Saturday, August 22, 2009

Tanky-Tank 0.10.5


A new version of Tanky-Tank has been released!

Latest changes:

  • Powerup tracking indicators along the top of the screen show how much time until a powerup expires.
  • Little +1 text indicators appear whenever you gain or lose points.
  • In games with a time limit, the time remaining is now shown above the player's points in the lower-right corner.
  • The location of the Juggernaut is now always shown on the minimap.
  • Improved spawning logic that should make disasterous spawns less likely.
  • Removed minelayer from Halftrack and replaced it with a rocket booster.
  • Laser Tank's cursor-seeking missiles have been replaced with heat-seeking sidewinders.
  • Significantly reduced the physics of the Siege Tank's siege cannon.
  • Improved powerup graphics.
  • Improved armor powerup effect.
  • Improved tank death sound effects.
  • Higher-resolution program icon.
  • A.I. should now realize when it gets stuck and try to unstick itself.
  • Music and voice for Mac & Linux versions.
  • Fixed the "warp speed" siege tank bug.
  • Fixed bug where Tanky-Tank would crash when run on a computer with no sound drivers.
  • Fixed bug that made Tanky-Town map crash when played.
  • On Mac, all Ctrl+____ hotkeys have been changed to Command+____ hotkeys.
  • You can now use 1, 2, 3, 4, etc... hotkeys to select a team instead of using the dropdown box.
  • Significantly reduced install times on some computers without the .Net Framework already installed.
  • Some minor font and user interface graphics glitches have been fixed.

Download it now, or simply start Tanky-Tank and wait for the "new version" message to appear (Windows only).

Friday, July 3, 2009

Tanky-Tank 0.10.4 released!

A new version of my game Tanky-Tank has been released! This is mostly a lot of little fixes that added up make for a considerably improved experience.

Latest changes:
  • Added some weapon physics, such as recoil when firing a weapon and force exerted when struck by a weapon. For the most part these are minor and fairly unnoticable.
  • Adjusted the way the camera tracks the player tank when Smooth Scrolling is enabled. It's now smoother and less jarring.
  • A.I. players now use real names instead of just "Private 1".
  • Host can now adjust the time it takes to respawn after being killed.
  • In Juggernaut mode, the game starts with all players belonging to no team. The first player to kill any other player becomes the first juggernaut.
  • In Capture The Flag, you can now rescue a flag while holding an enemy flag.
  • In Capture The Flag, return locations are now shown on the minimap as red or blue circles.
  • Fixed a bug in Juggernaut mode that caused the occasional crash.
  • Some stability improvements to the network code.
  • Added a button on the Internet screen that allows you to create your own lobby.
  • The Lobby Launcher application has been updated to work on Mac and Linux.
  • Tanky-Town map has been updated to play nice with the new A.I. pathfinding.
  • Opposing Shores map has been updated to fix some issues where the A.I. got stuck and sometimes killed the framerate.
  • You can now double-click to load/save a map, join a lobby, or join a game.
  • Fixed a few other miscellaneous bugs.
Download it now! Or start Tanky-Tank and wait for the "new version" message to appear.