Friday, July 3, 2009

Tanky-Tank 0.10.4 released!

A new version of my game Tanky-Tank has been released! This is mostly a lot of little fixes that added up make for a considerably improved experience.

Latest changes:
  • Added some weapon physics, such as recoil when firing a weapon and force exerted when struck by a weapon. For the most part these are minor and fairly unnoticable.
  • Adjusted the way the camera tracks the player tank when Smooth Scrolling is enabled. It's now smoother and less jarring.
  • A.I. players now use real names instead of just "Private 1".
  • Host can now adjust the time it takes to respawn after being killed.
  • In Juggernaut mode, the game starts with all players belonging to no team. The first player to kill any other player becomes the first juggernaut.
  • In Capture The Flag, you can now rescue a flag while holding an enemy flag.
  • In Capture The Flag, return locations are now shown on the minimap as red or blue circles.
  • Fixed a bug in Juggernaut mode that caused the occasional crash.
  • Some stability improvements to the network code.
  • Added a button on the Internet screen that allows you to create your own lobby.
  • The Lobby Launcher application has been updated to work on Mac and Linux.
  • Tanky-Town map has been updated to play nice with the new A.I. pathfinding.
  • Opposing Shores map has been updated to fix some issues where the A.I. got stuck and sometimes killed the framerate.
  • You can now double-click to load/save a map, join a lobby, or join a game.
  • Fixed a few other miscellaneous bugs.
Download it now! Or start Tanky-Tank and wait for the "new version" message to appear.

Walt Writes Games


I'm Walt. I am a game programmer and designer. Yes! I have designed and programmed many games, most notably my years-long personal project Tanky-Tank. I have also designed some board games, including my personal favorite Thermonuclear Warfare on Catan.

Thanks for reading!

P.S. Walt from the future here, writing in the color of the future, Magenta. Magenta enables time travel. Anyway, past-Walt would be proud to know that he also co-created the game WAY, which has won many awards. Yay!