Tuesday, November 24, 2015

StarWright 0.1.0 - Bounties & Blueprints!

At long last (more than a year and a half!) I finally have a brand-new version of StarWright available for you to download and (hopefully!) enjoy, and it's a doozy of an update: StarWright 0.1.0. I consider this the first "non-prototype" version of the game, since it now has some amount of actual challenge and progression.

The changelog lists most of the improvements since the last prototype version, but I'll outline here the biggest new features...

The first big feature is what I call Bounty Mode. Just start up the game and hit the New Game button. You'll start the game with a small ship just like this one:

You start the game with 5000 credits, which if you want you can immediately use to make some upgrades to your ship, though you won't be able to afford much more than a cannon and another couple crew.

In order to earn more credits, you'll need to fight and defeat enemy ships. They're listed under the BOUNTIES in the top-right along with the reward for defeating each ship, and there will also be an arrow pointing in the direction of any enemy ship off-screen. Many of the bounties you may see will be too difficult to defeat without upgrading your ship first.

Once you defeat an enemy ship (specifically, by destroying its Control Room and Reactor), you'll earn a substantial credit reward, which you should use to repair any damage to your ship and, if you have any credits left over, make further improvements to your ship such as adding more cannons, thrusters, and crew.

In order to make upgrades to your ship (or even repair it), you'll utilize the other big feature: Blueprints. Click on the "Blueprints" button in the bottom-left corner, and you'll be presented with a U.I. that looks something like this:

(This screenshot is from much later in the game after the playing has already upgraded their ship many times.)

When this U.I. is displayed, you're not actually modifying your ship itself; you're modifying its blueprints. The cool thing about blueprints is that you can edit and tweak them as much as you want at no cost, only paying the required credits once you're actually happy with your design and want to commit to it. And the other cool thing about blueprints is that, if your ship takes damage and has parts of it destroyed, the blueprints are unaffected, making it easy to restore your ship to its intended design.

When you're satisfied with your design and want to commit to it, simply press the MAKE IT SO button in the bottom right. As long as you have enough credits, your ship will be updated to match the blueprints, and the required funds will be deducted from your account.

Once you've upgraded your ship, you can fly off and attempt to defeat one of the enemy bounties:

Simply right-click on the enemy ship to attack it. Hold the alt key and right-click on a specific part of an enemy ship to concentrate fire on that specific part. (I recommend usually taking out the weapons and ammo supplies first, unless its Control Room or Reactor is especially vulnerable.)

The enemy ships will try their best to shoot you from their best side and will occasionally maneuver to hit you from another position. If you disarm them, then they'll try to run away, so you may want to consider taking out their engines or Control Room to prevent that.

And lastly, we have to say a sad goodbye to an old feature that I have decided to remove to make developing the rest of the game easier.... Goodbye, multiplayer. :(  I removed multiplayer because its presence was making the game's code far more complicated than it otherwise would be and was greatly slowing down the development of the primary singleplayer mode of play. It's possible that some sort of multiplayer "my ship versus your ship" mode will return in the future, but for now I've decided to remove multiplayer from StarWright.

Please feel free to download the game. I welcome all of your feedback!


  1. This is so much fun. I am so glad this wasn't abandoned. The only thing that is slightly annoying is that you have to repurchase the crew in a room if you delete or move said room. I kinda wish it would just put them back in the crew quarters, but everything else is perfect!

    1. Hmm... if you delete a room that has crew in it, they *should* respawn at the crew's quarters (unless you also delete the crew's quarters). If you're seeing different behavior, then that's a bug.

      Glad to hear you are otherwise enjoying it!

    2. Ah, I found the bug... If you delete a room with crew in it, *and* move the crew's quarters, then the crew will not respawn and you will have to re-buy them. That is a bug, and I will fix it tonight or tomorrow.

    3. The bug should now be fixed if you download 0.1.2. Thanks for helping find it!

    4. Sweet! I can't wait to see what you do next.

  2. Is saving still work in progress? i saved a game but i cant load it back up.

    1. sorry it was only 1 save that dident work it works well with the others

    2. Did it give you an error message?

    3. I just posted version 0.2.7 which fixes an issue loading some saved games. Not sure it'll fix your particular problem, but there's a good chance it will.

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