Yesterday we had our final presentation for the first team assignment ("Round 1") of the Building Virtual Worlds class. It was terrific fun, and I'm super proud of my whole team, Katherine, Craig, Andy, and myself, for pulling off what I think was a really ambitious idea, especially after a disappointing half-presentation.
The goal of the assignment was to tell a story about "one creature afraid of another". So we decided to make Hopper's Escape, a game about building bridges out of shadows (tracked by Playmotion technology) to help a toy kangaroo escape from a baby. It is a very short game in which the player stands in front of a projection screen and then uses her shadow to guide a toy kangaroo who is trying to escape from a creepy baby. When the kangaroo encounters an obstacle such as a flowing stream, the game switches modes and the player uses her shadow to build a magical bridge over the obstacle.
I'm proud to say that the game was extremely well-received by the class instructors. One of our instructors, Jesse Schell, who is usually very reserved in his praise, exclaimed "Oh man, I'm in love!" In particular he lauded the use of dual game modes (guiding hopper and building bridges) that were "both novel and interesting."
Future Walt is proud to inform you that Hopper's Escape was shown to great applause in the end-of-semester BVW Show. It was one of the only two worlds from Round 1 that made it into the show.
Here's a video of the game from the show:
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